Spring Fling Notes
May. 21st, 2006 11:41 pmFINALLY! Some of my notes have been transcribed, and they are here for your knowledge and enjoyment.
I mainly pulled out the most important points I’ve learned from the talks, so some of these will be really short. I hope you like what I have so far, more coming soon!!!
** I’d like to say that Mary Alice speaks beautifully. She loved to use the word niggle, which I found funny, being the immature prat I am, but her talk was very inspirational. Here are the two main things I took from her workshop:
Finding the Soul of the Story – Mary Alice Monroe
- The soul is the heart or voice reflected in the story.
- Imagination is the playground of creativity
Alesia is a hilarious speaker! I was laughing the whole time. She’s energetic, fun, and great to listen to. In additon, she’s one of the sweetest people I’ve ever met.
Battling the Voices of Doom – Alesia Holliday
- Don’t judge your work on the basis of random contest feedback.
- Try to avoid “voice of doom” people and situations.
- It’s okay to feel envy (over others successes), but not okay to wallow in it.
- Pull out of the good stuff and reflect on that when the voices of doom try to do their diryt work.
- All it takes is one editor to get it, to love it.
** I learned so much from Bob’s workshop. The man is chock full of information that it was hard to get it all down. Thank goodness he’ll be at a local conference in October, maybe I will be able to fill in the blanks!!! Anyway, here is a lot of good stuff:
Making Your Characters Real to the Reader – Bob Mayer
Characters are pre-eminent
- people identify with people, not with things.
- everyone wants a sense of community.
Develop characters
- Do you understand yourself?
- Where do you get them from?
- How do you get to know people?
First impressions
Don’t make it negative!
- Reacting in a crisis or lose-lose situations will show true personality
- Must act naturally
Types of characters
- hero/heroine (protagonist)
- villain (antagonist)
- foils (supporting and named)
- spear carriers (not named)
Names
- stick to one name, else you’ll confuse the reader
- name must fit the character
- use the alphabet–don’t make all characters have names that begin with the same letter
Show Them
- show, don’t tell
- get inside their heads, to the point, and with good reason
- evoke reader empathy
- actions speak louder than words
- the smallest action speaks the loudest
- words speak for the character directly in dialogue
Motivation
- most critical factor
- once characters have it, author is no longer in control
- must be believable to the reader
- traits are double-edged
Ask your character: What do you want? Really want. No, REALLY want.
Conflict
- inner, personal, universal, money, sex, religion, family
- rooted in different motivations
Characters and Scenes
- who owns the scene?
- who is s/he?
- what does the action in the scene mean?
- how is s/he different after the action?
- was it a turning point?
Goal
- external goal: what is it a cover for?
- what is at stake?
Blind Spot
- everyone has one
- strongest defenses are built around it
- denial (usually thought to be a strength rather than a flaw)
Protagonist
- must always have one
- reluctant
- readers must care about him/her
- blind spot is the flow that leads to the darkest moment
- would fail in the opening scene if faced with the climax then.
Needs to become a better, stronger person
Needs to build a team.
Antagonist
- believable motivation, not necessarily evil
- initially drives the plot, and the plot would collapse if removed
- doesn’t have to be human
Change
- can people change?
- how?
Moment of enlightenment: light bulb moment
Decision: made because of moment of enlightenment, not necessarily the right choice
Sustained action: training, leads to change, intellectual and emotional, rewiring of brain and body, externally forced, and chosen internally
Stages of Change:
- Denial
- Anger
- Bargaining
- Depression
- Acceptance
More coming soon.
(Originally published at Anywhere Is…)
